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<title>mroger's CGPortoflio Gallery</title>
<link>http://mroger.cgsociety.org/gallery/</link>
<description>mroger's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Chamane - WIP -</title>
	<link>http://mroger.cgsociety.org/gallery/535867</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/31687/31687_1188811647_small.jpg"><br><br>A picture done for a challenge (3DStation 'Dark Fantasy') on a french's CG forum.<br />
Not finished at 100% for the deadline (02 september) but I'll work on it and post the final result on CGTalk <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
Lot of fun to practice some workflow between Maya (modeling low), Mudbox (detailing and Hi model) and Zbrush (painting texture and bump map).<br />
]]>
	</description>
	<pubDate>Mon, 03 Sep 2007 09:27:38 +0000</pubDate>
	</item>
	<item>
	<title>Chamane - Wip -</title>
	<link>http://mroger.cgsociety.org/gallery/522421</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/31687/31687_1185440691_small.jpg"><br><br>Character research for the 3DStation's Challenge - Dark Fantasy - Maya / Mudbox / Zbrush]]>
	</description>
	<pubDate>Thu, 26 Jul 2007 09:04:55 +0000</pubDate>
	</item>
	<item>
	<title>Chamane - Wip -</title>
	<link>http://mroger.cgsociety.org/gallery/521842</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/31687/31687_1185312163_small.jpg"><br><br>Character research for the 3DStation's Challenge - Dark Fantasy -]]>
	</description>
	<pubDate>Tue, 24 Jul 2007 21:22:44 +0000</pubDate>
	</item>
	<item>
	<title>Old man's head study</title>
	<link>http://mroger.cgsociety.org/gallery/488921</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/31687/31687_1177361121_small.jpg"><br><br>Beta testing Zbrush 3 - rough detailing -<br />
Real time shader on viewport with shadows/cavity and custom material.]]>
	</description>
	<pubDate>Mon, 23 Apr 2007 20:45:24 +0000</pubDate>
	</item>
	<item>
	<title>African Woman's head study</title>
	<link>http://mroger.cgsociety.org/gallery/488919</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/31687/31687_1177361060_small.jpg"><br><br>The news real time shaders are just amazing in Zbrush 3,<br />
you can see the volume like on a real sculpture and nothing<br />
to do from classic old 3D softwares shader like blinn or phong...]]>
	</description>
	<pubDate>Mon, 23 Apr 2007 20:44:23 +0000</pubDate>
	</item>
	<item>
	<title>Succube Zb3</title>
	<link>http://mroger.cgsociety.org/gallery/488918</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/31687/31687_1177360979_small.jpg"><br><br>]]>
	</description>
	<pubDate>Mon, 23 Apr 2007 20:43:02 +0000</pubDate>
	</item>
	<item>
	<title>Succube Zb3 </title>
	<link>http://mroger.cgsociety.org/gallery/488913</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/31687/31687_1177360701_small.jpg"><br><br>Beta Testing Zbrush 3 - Body parts not finished -<br />
<br />
Very happy to see that I can add fine details like on the face<br />
but on whole body now and with the same PC than with Zbrush 2.<br />
Great performance improvment for this Zbrush's update <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Mon, 23 Apr 2007 20:38:24 +0000</pubDate>
	</item>
	<item>
	<title>Succube Zb3</title>
	<link>http://mroger.cgsociety.org/gallery/488911</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/31687/31687_1177360514_small.jpg"><br><br>Beta Testing Zbrush with detailing this character.<br />
Old Version.]]>
	</description>
	<pubDate>Mon, 23 Apr 2007 20:35:16 +0000</pubDate>
	</item>
	<item>
	<title>Succube - Work in Progress -</title>
	<link>http://mroger.cgsociety.org/gallery/480542</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/31687/31687_1175299963_small.jpg"><br><br>]]>
	</description>
	<pubDate>Sat, 31 Mar 2007 00:12:45 +0000</pubDate>
	</item>
	<item>
	<title>Succube - Work in Progress -</title>
	<link>http://mroger.cgsociety.org/gallery/480540</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/31687/31687_1175299932_small.jpg"><br><br>]]>
	</description>
	<pubDate>Sat, 31 Mar 2007 00:12:13 +0000</pubDate>
	</item>
	<item>
	<title>Ninae - 3D low concept design -</title>
	<link>http://mroger.cgsociety.org/gallery/480538</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/31687/31687_1175299872_small.jpg"><br><br>]]>
	</description>
	<pubDate>Sat, 31 Mar 2007 00:11:15 +0000</pubDate>
	</item>
	<item>
	<title>Dina - Work in Progress Testing Hair - XSi</title>
	<link>http://mroger.cgsociety.org/gallery/480536</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/31687/31687_1175299810_small.jpg"><br><br>]]>
	</description>
	<pubDate>Sat, 31 Mar 2007 00:10:11 +0000</pubDate>
	</item>
	<item>
	<title>Taho - Work in Progress</title>
	<link>http://mroger.cgsociety.org/gallery/480535</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/31687/31687_1175299734_small.jpg"><br><br>]]>
	</description>
	<pubDate>Sat, 31 Mar 2007 00:08:55 +0000</pubDate>
	</item>
	<item>
	<title>Zanganken Girl - Design -</title>
	<link>http://mroger.cgsociety.org/gallery/480534</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/31687/31687_1175299675_small.jpg"><br><br>]]>
	</description>
	<pubDate>Sat, 31 Mar 2007 00:07:57 +0000</pubDate>
	</item>
	<item>
	<title>Zanganken Girl - Testing Shader</title>
	<link>http://mroger.cgsociety.org/gallery/480532</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/31687/31687_1175299544_small.jpg"><br><br>]]>
	</description>
	<pubDate>Sat, 31 Mar 2007 00:05:46 +0000</pubDate>
	</item>
	<item>
	<title>Zanganken Girl 3</title>
	<link>http://mroger.cgsociety.org/gallery/480514</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/31687/31687_1175294737_small.jpg"><br><br>]]>
	</description>
	<pubDate>Fri, 30 Mar 2007 22:45:48 +0000</pubDate>
	</item>
	<item>
	<title>Zanganken Girl 2</title>
	<link>http://mroger.cgsociety.org/gallery/480513</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/31687/31687_1175294637_small.jpg"><br><br>A second color (an posing) version of Zanganken Girl.<br />
It was difficult to place the differents poses in the same space ^^.]]>
	</description>
	<pubDate>Fri, 30 Mar 2007 22:43:58 +0000</pubDate>
	</item>
	<item>
	<title>Zanganken Girl</title>
	<link>http://mroger.cgsociety.org/gallery/480512</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/31687/31687_1175294530_small.jpg"><br><br>A little mascot for an ephemere website, but a cool practice (design, skinning).<br />
Rendering with 3DS Max.]]>
	</description>
	<pubDate>Fri, 30 Mar 2007 22:42:14 +0000</pubDate>
	</item>
	<item>
	<title>Jill Bioskop - 02 -</title>
	<link>http://mroger.cgsociety.org/gallery/480507</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/31687/31687_1175293654_small.jpg"><br><br>The second picture inspired from E.Bilal's comic character.<br />
I used more deliberate 'drawing' like style for the texture and toon shader.<br />
I would like to see one day an animated movie with a similar look <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Fri, 30 Mar 2007 22:27:57 +0000</pubDate>
	</item>
	<item>
	<title>Jill Bioskop - 01 -</title>
	<link>http://mroger.cgsociety.org/gallery/480505</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/31687/31687_1175293108_small.jpg"><br><br>For this picture, I switched to Maya for modeling and XSi for rendering.<br />
The original design is from Enki Bilal and 'La Femme Piege' (the woman trap) a french's comic.<br />
I tried to achieve a more 2D look over 3D work with hand painted textures.]]>
	</description>
	<pubDate>Fri, 30 Mar 2007 22:18:35 +0000</pubDate>
	</item>
	<item>
	<title>Joan of Arc</title>
	<link>http://mroger.cgsociety.org/gallery/480504</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/31687/31687_1175292354_small.jpg"><br><br>The final picture I made after completing the original Joan's tutorial for 3DS Max <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
Like the robots 's picture I used lot of rendering passes and layers to complete all the details and displacements for the background.]]>
	</description>
	<pubDate>Fri, 30 Mar 2007 22:07:00 +0000</pubDate>
	</item>
	<item>
	<title>Little A</title>
	<link>http://mroger.cgsociety.org/gallery/480502</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/31687/31687_1175291997_small.jpg"><br><br>I made a second picture for the little female robot to better show her details.<br />
Also, it was a test for me to use multi pass and layers rendering with lot of displacement for the background.<br />
Each part of the decor was rendered separatly then composited with Photoshop.<br />
If I remember well, I have a PII 400Mhz with 512Mo at this time, so with theses tricks it wasn't a big problem... ]]>
	</description>
	<pubDate>Fri, 30 Mar 2007 22:00:00 +0000</pubDate>
	</item>
	<item>
	<title>Little A & K</title>
	<link>http://mroger.cgsociety.org/gallery/480499</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/31687/31687_1175291583_small.jpg"><br><br>See the other same picture in my portfolio to see more details, the original post with CG Award ^^.]]>
	</description>
	<pubDate>Fri, 30 Mar 2007 21:53:07 +0000</pubDate>
	</item>
	<item>
	<title>Little A & K, Michel Roger (3D)</title>
	<link>http://mroger.cgsociety.org/gallery/56611</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/galleryimages/31687/1091280117854_thumb.jpg"><br><br>I did these two pictures last october, november 2002.<br />
The right robot is Little K, done with Maya 3 then imported<br />
and finished in Max 4.2.<br />
Little A made with Max 5 and new polygons tools <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
For the characters the shader is shellac based with Ink&amp;Paint shader for the &quot;Toon touch&quot; and Blinn shader or Translucent shader.<br />
For the lighting, very simple Direct Light and Omnis independant system for each component (landscape and characters), so it's easier to tweak how each character react with the light.<br />
With the second picture, I used omnis ring to simulate ambiant or indirect lights like ground or sky and a Direct Light for the sun.<br />
For the two pictures, all components rendered in passes and composited with Photoshop 7.<br />
So it was very simple to finalise fog or depth of field in 2D or to tweak contrast or colors...<br />
And because lot of heavy displacements for the landscape, it was a good pratice for me for how to achieve that with a simple Athlon 1Ghz and 512Mo.<br />
(Max displacement is not very fast to pre-calculate and take lot of RAM :annoyed: but it's work fine at last)<br />
I used Painter 7 for textures too with a Wacom Intuos 2.<br />
<img src="http://mr2k.3dvf.net/forums_ng/little_a_k_900.jpg" border="0" alt="" /><br />
<img src="http://mr2k.3dvf.net/forums_ng/little_a_final_900.jpg" border="0" alt="" /><br />
Bigger size pictures here :<br />
<a href="http://mr2k.3dvf.net/graph/galerie_3d/id_13_10_02/little_a_k_1280.jpg" target="_blank">http://mr2k.3dvf.net/graph/galerie_...le_a_k_1280.jpg</a><br />
<a href="http://mr2k.3dvf.net/graph/galerie_3d/id_24_10_02/little_a_1200.jpg" target="_blank">http://mr2k.3dvf.net/graph/galerie_...ttle_a_1200.jpg</a><br />
]]>
	</description>
	<pubDate>Thu, 17 Apr 2003 10:11:49 +0000</pubDate>
	</item>
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